![]() |
start | concepts | synth flow | quickstart | sequencer & KAOSS | groovebox | tips | emulator | quotes | mushroom
Some quotes I found lying around the interwebs I thought were kind of interesting to read.
From Review: Korg DS-10 Analog Synth Emulator for Nintendo DS
@insidesynthesis: "The DS-10 doesn't have any tutorial information in it, so you pretty much need to know the basics of sequencing and programming synthesizers."
From Bad Gear - Nintendo Korg DS-10 - Game Boy MS-20???
@wsippel: "AQ Interactive is the publisher. The developer was Cavia, a somewhat obscure Japanese game development studio for hire. They developed the original Nier for example, its predecessor Drakengard, and the Resident Evil Chronicles series for Nintendo Wii. Cavia no longer exists, but the team responsible for DS-10 started a new company called Detune and continued working with Korg. Their most recent release was Korg Gadget for the Nintendo Switch."
@DeconTheed92: "A big part of why Korg DS-10 (and its later iterations incl. Korg Gadget for the Switch) work as well as they do, despite their limitations, is because of the lineage the product has to game music; the lead designers on the original Korg DS-10 were Nobuyoshi Sano and Yasunori Mitsuda, two legendary game score composers, with Sano in particular having a long history and fascination with synthesizers and electronic music. Nobuyoshi Sano had previously worked with the software’s actual developer, Cavia Inc, (AQ Interactive were merely the publishers), and it was through that prior relationship that Sano (through his own company/record label, DETUNE Inc.), managed to strike up a partnership with Korg themselves, leading to the continuation of the line through to today. Products in the line have been used by some fairly notable figures, from Sano and Mitsuda themselves to other game composers, and artists such as Anthony Seeha and RoBKTA."
@Murukku47: "Being able to edit so many parameters on DS-10, like being able to redefine the entire drum sounds, is what made it so powerful. Using one of the drums as a bass synth, and one drum as both hat + snare by manipulating the pitch & gate, and layering higher-pitch kick under snare were my favorite tricks to get most out of those beats...not forgetting the fake sidechain effects with note volume automation."